Hook
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fun fact did you know that in Black Myth Wukong, in order to create some of the bosses in the game, the game developers at Game Science had to create and train a whole new AI model. This was because of bosses were YaoGuais, which were often times derived from animals. Animals with really complicated quadruped movement, and there was no existing model that can simulate these complicated movements to be put into the game. So they created their own movement capture studio where the true star employees of the studio shined. The capture data is then refined and less than 2% of it is actually usable. They send the data to supercomputers for simulation training, then when the results of that comes back, the animators will give their feedback and the engineers will recalibrate and do the training over again. And after many many cycles of this years of work, this was one of the iterations that they had.