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Their other posts in the index, biggest breakout first.
I vibe coded this Roblox game using Cloud code. And when I say vibe coded, I don't mean I typed out make me a Roblox game and it magically appeared. For this game, it took me about three months of debugging, testing, breaking things, fixing things, slowly building system by system. Also disclaimer. I'm not making Roblox games anymore because of a certain agreement that I have with my the company that I'm going to be entering at for the summer. I'm just showing you how I used to do it because a lot of people from my last video asked me how I was using AI for my development Broho basically lets you set up so that you can code in Roblox Studio via any IDE like VS Code or cursor. I'm not going to show you how I set it up, but it's really easy and there's a lot of great tutorials like here or here. And once I set up Roblox, you can open up your project inside of VS Code, go in the terminal and run cloud code, but it can be codex, it can be Gemini, whatever you want. And from there, I didn't ask it to build the whole game at once. That's probably the biggest mistake that people make. Instead, you can give it a small specific task, like for example, you can say something like this. And that kind of prompt works a lot better than just saying, make me a UI system. Because Roblox has client scripts, server scripts, remote events, replicated storage, start UI, server script service, and all things have to be in the right place. So my workflow is basically I would tell Cloud what I wanted, it would write a first version. I would test it in Roblox Studio. Then on the occasion that it would break, I would copy the error and put it back into cloud. Explain what I clicked or what happened that caused that error and tell it what to fix and what to do right. what vibe coding Roblox games kind of look like right nowadays, it's not just one shotting a problem. It's more like having an AI coding partner that can write code faster than you, but you still need to understand what's going on enough to test it, guide it and debug it. Again, like I said, you don't have to use cloud code, you can use code X, you can use Gemini, cursor. Um I just use cloud code personally. But if you're a beginner, my biggest advice is not make the game all in one huge prompt. Start small, start with one button, one UI, one system at a time and build a piece by piece. If you want to learn more about this style of coding, I made a free GitHub repo called Agenting coding for beginners. I'm not selling a course or anything. It's just a free resource page explaining how to go from copy pasting chat GT code to your Roblox Studio to actually using coding agents properly. It's linked on my website under resources or you can go to my GitHub. Yeah, that's pretty much how I made a Roblox game using cloud code. Uh drop a follow if I should do more content like because I'm not sure if this is helpful for you guys or not.