Hook

So to get to the point where I'm at, you would have to type in this master prompt. This is the master prompt. Okay? It is all of this. So it's it's it's one prompt, now. But it just it doesn't make sense for me to share this all with you when I can just give you a base fundamental prompt and you just go build your own, which I think is going to be more fun for you anyways. Like you don't need to copy what I got, you just go build your own. So I'll show you how to do that, um, because I think it's just going to be more beneficial for you in the long run. And and plus, mine's broken. Like I've said it multiple times, like if I could do it all over, I would not build this. I would not have built this. It's cool to look at, I just would not have wasted time to do it, and I would have focused on building agents that were productive in businesses. But if you have all that done already, then cool, then yeah, go build one of these. But I'm going to show you, and I went through and actually tested it again, to make sure like to remove what I did and the mistakes that I made, this is where I would start. Build a visual gamified command center of my AI ops, mission, HUD, XP, agent slots, ASCII dashboard. Step one only, show me the tree. So it's going to build out the tree for all of that. And then, once it's done doing that, show me a mockup. This right here guys, if I can give one tip on anything that I've done so far up to this last 30 some odd days of doing this and sharing with you guys my journey on AI, this is the one tip that I am smacking myself that I never did that would have saved me so many tokens. When you ask it to show you a mockup after it builds out the tree, it will literally, let me make this a little bit wider so it makes more sense here, it will literally show you a mockup design on how the layout will be to get to here. So, if you want, for instance, like I I tested it too, right? So here's all your active missions, the agent slots, uh, mission queue, like this is all the base layout. This is where mine started. And then, utilizing this and understanding like this is just a mockup, we're not burning tokens by generating a full one of these motherfuckers, by using this, make your layout changes from there. So I said, hey, move the agent slots to below the top command center. Sure enough, it moves the agent slot section below the top command center. You know, we've got active missions, event log, like this is the general command center now. You can change and modify like the skeleton, the bones of your entire workshop in here first, and then it'll have you say, all right, let's go ahead and build it. And it's and in Claude code, like Opus 4.7 is is incredibly intuitive. So instead of asking other people how to build it, ask Opus. Just ask Claude code how to do it. So if you start having a conversation with Claude code in here, like now that you've got this and you can see it, like use Claude code, use Opus as your partner in this. Like now it's asking what the slot tiles taller, more detail per agent or denser. Say, I'm thinking I want individual rooms for each agent. And let it think and let it tell you how to do things, right, or how it can do things, and it's going to start doing this. Like here we go, now we've got each individual agent room being built out. This is where you get to here. You kind of seeing it now? Like before, I didn't do this step. I didn't do like the mockup. I went straight into this thing and each time that it would I would want to change something which was like 40 times on day one, it had to regenerate all of that, or something close to it, you know, that you saw in the other video. Cause they they've kind of they've changed a little bit since then, but doing it this way, much easier. So start here.
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