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How I build with Claude 👇 Academy in bio 🔗 Those photorealistic mossy rocks floating in space are 3D done right. The build: The reason they look real is PBR texturing, you wrap the model in three maps, an albedo for color, a normal map that fakes all the bumps and moss detail without extra geometry, and a roughness map so the wet and dry parts catch light differently, that combo turns a simple rock mesh into something that looks scanned from nature. Each rock slowly bobs and rotates on its own, drive the position with a sine wave and add a tiny constant spin so they drift gently instead of sitting frozen. The data labels stick to each rock as it moves because you project the 3D position to 2D, every frame you convert the object world position into screen coordinates and place the HTML label there, so the tag follows the object perfectly. A dark green stage with the natural greens of the moss is the whole palette. Save this if you want realistic 3D scenes 🪨 #claudefable5 #buildinpublic #webdesign #3d #fyp