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How I build with Claude 👇 Academy in bio 🔗 That interactive bike isn't just a 3D model. Load it with React Three Fiber or Three.js using a GLB file, then enable camera orbit controls so users can inspect every angle without breaking the experience. The paint looks realistic because of PBR materials. Combine albedo, normal, metallic and roughness maps so carbon fiber, metal and plastic all react differently under the same light. The spec cards stay in the DOM while the bike lives in WebGL. This keeps the content responsive, accessible and SEO-friendly while the 3D scene renders independently. Use HDRI environment lighting instead of stacking multiple lights. It produces realistic reflections and costs less to render than manually building a complex lighting setup. Optimize the model before shipping. Compress geometry with DRACO, textures with KTX2 and lazy-load the configurator so users see the hero instantly. Great product pages don't just show a model. They make users explore it. Save this if you want to build better 3D product pages. 🏍️ #claude #buildinpublic #webdesign #3d #fyp