Hook
More breakout videos from this creator.
A big part of immersion comes from the fine small details. We took these ideas and we've rebuilt our entire camera system around it, so it feels entirely physical. When you respawn, your character turns it on. During gameplay, like heavy impacts, sudden movements, or intense situations, your character can naturally readjust the camera to make sure it keeps recording properly. When a flashbang goes off, or an explosion happens nearby, your character instinctively protects its face. And that same exact logic applies to the weapon. Your hands are never completely still, so after firing, your character readjusts its grip. And under extreme stress, after long firing sequences, these small adjustments can turn into real hand fatigue. The more unstable the weapon is, the more adjustments happen. And under extreme stress, after long firing sequences, these small adjustments can turn into real hand fatigue. When you leave, he turns it off. During gameplay like heavy impacts, sudden movements, or intense situations, your character can naturally readjust the camera to make sure it keeps recording properly. When a flashbang goes off, or an explosion happens nearby, your character instinctively protects its face. And that same exact logic applies to the weapon. Your hands are never completely still, so after firing, your character readjusts its grip. And under extreme stress, after long firing sequences, these small adjustments can turn into real hand fatigue. The more unstable the weapon is, the more adjustments happen. And under extreme stress, after long firing sequences, these small adjustments can turn into real hand fatigue.