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How I build with Claude 👇 Academy in bio 🔗 That molten marbled surface flowing across the screen is a noise shader. Here is the trick: The swirling veins come from domain warping, you take a noise function and feed its output back into another layer of noise, that bend on bend on bend is what turns flat static into organic marble that looks like flowing liquid metal. Stack a few octaves of that noise, this is fbm or fractal Brownian motion, and you get both the big shapes and the fine detail in one pass. The cold to hot color is a ramp, map low noise values to deep blue and high values to bright orange, that single mapping is what gives the thermal molten look for free. Drive the whole thing with a time uniform and the surface flows forever, and if you do not want to write a shader, a looping video texture gets you 80 percent there. A dark gradient overlay at the bottom keeps the monospace headline readable over all that movement. Save this if you want flowing shader backgrounds 🌋 #claude #buildinpublic #webdesign #motion #fyp