Hook

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A man suffers a stroke and falls to the ground in the middle of a crowd. As people around him rush to help, someone shouts that 911 needs to be contacted. Everyone there knows the urgency of the situation, yet no one calls for help. At first you might recognize this as the bystander effect, and you'd be partially correct, except in 2019, researchers at Oxford and Exeter studied a particularly virulent strain of bacteria. These bacteria create a toxin known as the crytoxin, which kills their host insect so the rest of the bacteria colony can feed and survive. However, the production of this toxin is very metabolically costly and often kills the single bacterium that does so. You would expect that as the number of bacteria grew in the colony, so did the production of the cry toxin. However, researchers found that as the number grew, cry toxin went to zero and the colony ultimately died. What do both of these examples have in common? They're both examples of the game theoretic principle of the Volunteer's Dilemma. In which a Player must incur a high cost or a sacrifice in order to produce a public good for everyone else's benefit. And if no one acts, then everyone suffers. It's the reason why when your professor calls on your class to answer a question, no one wants to answer. It's the reason why when all the lights go out in your neighborhood, no one wants to call the company. Intuitively, if you're 1 out of 2 people, you feel like you share half the burden and half the cost. So you feel incentivized to act. But if you're 1 out of 1000, then you only feel 1/1000 of the burden. And so you believe the game is already solved and that someone else will do it. Mathematically, as the number of players grows, the probability that at least one person in the group will act diminishes. It's the reason why a man suffering from a stroke and ultimately dying can be surrounded by a group of people that will not act as they wait for a hero to emerge. The solution is to always act first. Follow for more.