Hook

Their other posts in the index, biggest breakout first.
Anthropic released their new super model, right? Fable 5. And Fable 5, even though it's kinda nerfed because it's not as capable as Mythos, the really dangerous one that was released under Glasswing, it's still super strong. I've been playing with it and and you know what that is making me think. The thing that actually matters to most of us is task imagination now. We are sort of sponsoring magic with these models. We have to have a practical guide for how to do magic with the models because you, for most of history, we've had two modes. Wave our hands and give a general guideline and hope people like, get the idea and then walk away. Or do all the work ourselves and get super detailed. Having that middle layer of like, this is what I want, this is the bar, this is how it works. This is not very human. This is not how we typically have worked. But like tools like Fable 5 that can run for 9 hours, 12 hours, days. Do you have anything you can give AI that will take days? Let me just ask you that. I know there are some people and when you do, put them in the comments. But there's gonna be a bunch of us who are like, uh, no. I have nothing that is ever taken remotely even an hour. So what am I doing with Fable 5? We need better task imagination. And so my invitation to you, look through the comments, think about what is something that's really, really hard that would be annoying for you to do that you would like Fable 5 and I'm gonna pick out some of the ones in the comments and I'm gonna talk about them and I'll hit reply. So let's make this a community conversation so that we can develop our practical magic. Task imagination. Cause that's one of the skills we're gonna need.