Why it worked
This video likely performed well due to its relatable premise for gamers, contrasting a solitary, peaceful experience with the anxiety of being watched during a scary game. The use of popular and recognizable game footage from 'The Last of Us' also contributed to its reach.
Summary
The video contrasts the player's experience in The Last of Us when playing alone versus when someone is watching. When alone, the game is depicted as peaceful and solitary, with scenes of playing guitar or exploring. When being watched, the game is shown as terrifying and intense, with jump scares and dangerous encounters.