Why it worked
The video taps into the anticipation and speculation surrounding unreleased or long-awaited games, creating a sense of mystery and intrigue that encourages viewer engagement.
Summary
The creator expresses excitement about purchasing Resident Evil and then shows a list of unreleased or hypothetical games, questioning if something feels off about the situation. The video highlights several anticipated but unreleased game titles.
Structure
- 1Expresses excitement about buying Resident Evil
- 2Shows a list of games, including unreleased titles
- 3Questions the legitimacy of the game list
- 4Expresses a feeling that something is off
Product placement
Resident Evil (game): The video shows a list of Resident Evil games in a game library. The creator states they just bought Resident Evil and can't wait to try it. This is a visible action and a spoken statement about the game's use, so it ACTS. Removing it would change the video's topic. The Elder Scrolls VI: Hammerfell (game): The video shows "The Elder Scrolls VI: Hammerfell" in a game library. It merely APPEARS. Removing it would not change what happens in the video. Grand Theft Auto VI (game): The video shows "Grand Theft Auto VI" in a game library. It merely APPEARS. Removing it would not change what happens in the video. Half-Life 3 (game): The video shows "Half-Life 3" in a game library. It merely APPEARS. Removing it would not change what happens in the video. Halo 6 (game): The video shows "Halo 6" in a game library. It merely APPEARS. Removing it would not change what happens in the video. Crysis 4 (game): The video shows "Crysis 4" in a game library. It merely APPEARS. Removing it would not change what happens in the video.