Hook

Their other posts in the index, biggest breakout first.
Economically this makes sense. Barrier to entry for most bootstrapped indie businesses has been wiped out, anyone non-technical can build the same now for a $9/mo subscription, only thing they have remaining is distribution if they have an audience or distribution if they have specific skills to get users free or cheaply (like being rly good at posting on TikTok for ex). VC funded companies have the benefit of capital, they raise $50M and can now buy ads to get millions of users (paid distribution) and tokens to develop lots of products (outshipping indies) and engineers still both pay the BigAI companies to ship, who in turn win by making is until open Chinese models that the water, in that case models. are apps DEAD? have AI AGENTS + FOLDERS ENDED all software? The "indie hacker" product type is dying and the reason are coding agents. There's no more in building any software and people all coping. They're saying no sell software. It's about branding, it's about the you need it's about the marketing, in a way they're right. They're only referring to the arbitrage opportunity. Yes, there is still an opportunity to sell software tools, apps to normies who are not acclimated with agents yet, of course. But that doesn't mean that your tool has any value. Any software product, any simple software product right now can be automated with an agent harness structure a file structure. There is no more value in building software products, but in terms of what online with code there's three premium business models that have retained their moats and no one's talking everybody's saying marketing marketing. Yes, but are you is what you're selling actually valuable? So number one, a productized service where your code does 80% of the work and 20% of the hands on manually. In other words, you can create a product, you can sell it as a subscription for others, but you can also offer it as a service for a higher ticket price. Of the safest business models online, it's probably one profitable as well. For example, a social media agency that has their own software that creates a special type of content and post it to all platforms for a company or you can manage it hands on and charge a way higher ticket price. That's one. Number two, games. These are the hardest to monetize right now. It's a game and sell it online now. But over time, the most explored and developed option by big tech. Once crypto tokens, blockchain characters come fold, the games will be how everybody will be making money off games, money online. That's my prediction. 10 years from now, the number one way to make money online will be gamified experiences, games. And finally, the strongest one, the one that retains an indisputable a software product that relies on an in real life network. Think Eventbrite where companies sign events and sell their events parties online. But basically that software deals with companies to sign up to this software, become an actual and sell their events, parties online. That's my prediction.