Hook

Their other posts in the index, biggest breakout first.
TUTORIAL ON THIS BONE STYLE Okay, the first video is a viral one from Shinobu. While the second video is when I created myself in CapCut using its simple features. Here I'll show you how to create an X-ray edit style as in the previous video. Open CapCut, click on edit photo and add a character image you want. Then go on AI edit, select Seedream 5.0 Pro model. Paste this prompt which I show at end. Transform this exact character into a pure anatomical skeleton while preserving the exact pose, body proportions, arm position, arm position, crossed arms, head angle, leg position, and overall silhouette. Remove all skin, muscles, hair, clothing, sword, sheath, and every external object completely. Show only a realistic white human skeleton with a simplified set of internal organs (brain, lungs, heart, liver, stomach, kidneys) naturally placed inside the rib cage and abdomen. Do not show any muscles, soft tissue, transparent body outline, hair, clothing folds, or accessories. The skeleton must match the original character's exact size, alignment, and proportions so it looks like this exact character's skeleton. Black background, glowing white bones, clean medical X-ray style. Then generate. Preparing your edits... 99% THEN GENERATE. Next, go on AI remove. Brush AI logo top left and save. Then import to the new project. First step: create a music beat. Go on beats icon and tap auto generate. Copy character image, place down to overlay. Then set duration at the second beat or 0.5 second. Then tap main character image. Go to adjust icon and set white line graph like this to be black at the object. After that, add the X-ray overlay image. Go to adjust again and set the graph to color you want. Next, apply remove BG for X-ray. Select custom removal and brush the sections you want one by one for each beat. Just copy the X-ray image. Reset custom removal and brush at the different sections you want until the end. After that, apply fade out animation full duration for each overlay. OK done and this result.