The creator uses a relatable and slightly controversial topic (trends and age appropriateness) to hook viewers. The personal anecdote about hurtful comments adds an emotional layer that encourages engagement and discussion.
Summary
The creator expresses disbelief that 10-year-olds are participating in a particular trend. They then recount a conversation where someone suggested they made a mistake, to which the creator responded that it was fine and that the other person could play that game. The conversation continued with the other person suggesting the creator should lose weight, which the creator found deeply hurtful.
Structure
1Expresses disbelief about a trend among 10-year-olds
2Recounts a conversation about being a mistake
3States it's fine and the other person can play that game
4Mentions being told to lose weight
5Describes the comment as deeply hurtful
On-screen text
I can't believe 10 year olds are doing this trend
Transcript
You said you think that I was a mistake. I said that's fine. Yeah, you can play that game. You said you think that I should lose some weight. That shit cut deep.