Hook
More breakout videos from this creator.
Games where the villain wasn't the bad guy. In Hello Neighbor, you break into your neighbor's house because he's obviously hiding something. Theodore Peterson is paranoid, hostile, and has a child screaming behind a locked door in his basement. Everything about him makes you think he's a monster, so you keep breaking in. You avoid his traps, get past his defenses, and explore deeper into his house. Eventually, the basement becomes an obsession. But Theodore Peterson wasn't always like this. He once had a wife, two children, and a peaceful life in a quiet suburb. Then his wife died in a car accident, and shortly after, his daughter Maya fell from the roof after her brother Aaron accidentally pushed her during an argument over a toy. Two devastating losses in just two years. And the child screaming in the basement isn't some victim Theodore kidnapped, it's Aaron, his own son, the boy who accidentally caused his sister's death. Theodore locked him away, desperately trying to protect the last part of his family he had left. He wasn't hiding a crime, he was hiding his grief. Every trap, every locked door, and every desperate attempt to keep you out wasn't the behavior of an ordinary villain, it was a broken father trying to stop the last piece of his world from falling apart. And the more you learn about his past, the harder it becomes to see Theodore as the monster you originally believed he was. Because sometimes, the scariest thing inside a house isn't what's hiding in the basement, it's what happened to the person who built the wall.