Hook

Their other posts in the index, biggest breakout first.
In this video, I'm gonna really briefly explain pixel scaling for y'all. When I'm working on a project like this, you can see all the individual squares as I place them. But if I zoom out, the squares get smaller. And that's kind of what I mean when I say pixel scaling. There's kind of an arbitrary scale. Basically for screens, generally one inch will be 72 pixels, unless it's a high resolution display. And for prints, one inch is about 300 pixels. If I'm looking at a pixel on my screen, it's probably going to look a lot bigger than if I look at it in print. And if I look at my pixel on a high resolution display, it's going to look smaller than on a low res display. I have my little plant pot here, which is composed of one pixel units. It's 11 pixels wide by 15 pixels tall. And if I was going to export this and share it on social media, it would show up really really tiny. It would be a super super tiny image. In order to get this into a state where it's shareable and people can actually see the detail, we have to change the size. I mentioned in my last video that when we're scaling pixels we want to do so proportionally. And basically what that means is we want to preserve this square shape. Right now it's at a ratio of one square to one pixel. But let me show you what happens when we blow up this image. I will just set the width to 200%. If I look at this little corner pixel and then I look over here, this pixel because I scaled it up 200 is 2 by 2 square. If I just grab this and kind of scale it a little bit arbitrarily, the software gets confused. It doesn't have enough pixels to render everything in a nice proportional fashion. You get this kind of weird distortion in your pixel art. Basically the moral of the story is that you always want to scale your pixel art by doubling it, tripling it, quadrupling it, just multiplying it so that that way you always have a proportional number of pixels in every box. I hope that helps. Let me know if you have any more questions.